Computer teaches itself, officially becomes ‘Chess Grandmaster’

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A computer software was officially ranked ”international grand master” after playing with itself for merely 72 hours.

Matthew Lai, of Imperial College London, created the “Giraffe,” a chess program capable of learning from its own mistakes.

The software can tirelessly play with itself and perfect its moves by detecting previous mistakes. It can also find alternative combinations for every set.

The Giraffe is now able to beat other humans who have spent their lifetime learning chess.

To be crowned as “Grandmaster” in chess, a player must be able to have a rating of more than 2,500. The world’s current number one player, Magnus Carlsen, was rated at 2,853.

The Giraffe, unlike traditional chess machines, does not use raw computer power in considering its next move.

In a report from Daily Mail, Mr. Lai admitted that his software was not as good as the best chess software.

He further explained that human players are able to distinguish certain moves by discarding others which were obviously wrong.

In 1956 the Los Alamos Scientific Laboratory developed “MANIAC.” It was the first computer to defeat a human in chess.

In 1997 Computer giant IBM invented supercomputer Deep Blue. It was able to beat international grand master Garry Kasparov.